

The middle guess goes in the “Pays 2 to 1” slot. If more than one player wrote the same guess, place them in the same payout slot. Following the arrows on the Betting Mat, arrange the guesses in increasing order from the smallest to the largest. On the Betting Mat, place the Answer Cards face up when the Sand Timer runs out. Read Question #7 on the 7th Question Card drawn from the box. Question #2 on the second question card drawn from the box is the second question of the game.

They are the 7 Question Cards that will be used during the game. The Question Reader should remove 7 Question Cards from the box and place them yellow-side-up on the table. Put the Sand Timer next to the Question Reader. Pick a player to be the Banker and place your Poker Chips next to the Banker.ĭesignate one player to read the questions. Write your name (or a witty team name) on your Answer Card. two cardboard Betting Chips that match the colour of the Answer Card they have.Įach player should have a paper napkin or tissue to wipe their Answer Cards between questions.In Wits and Wagers, players (or teams) are given: When these conditions exist, wait 10 – 20 seconds before turning over the sand timer. The recommendation for large groups is to split into seven teams and to give extra time for answering questions and betting.

There should be 1 – 3 players on each team. After seven questions, the player with the most points wins. Every player writes down a guess to the same question and places it face-up on the betting mat.
